AI Insights · Timothy · January 2023
Top 5 Fish Games in Finland Q4 2022: Performance Insights
Explore the performance of the top 5 fish games in Finland during Q4 2022, including trends in downloads, revenue, and active users.
In the fourth quarter of 2022, the top fish games in Finland showcased diverse performance trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of these apps on a unified platform.
Fishdom by Playrix had a notable quarter with weekly revenue ranging between $10.6K and $13K, peaking at $13K in the last week of October. Weekly downloads fluctuated but saw a significant rise towards the end, from 904 in early December to 1.6K in the final week. Active users showed a slight decline initially, from 15.2K to 13.4K, but rebounded to 14.7K by the end of December.
Aquarium Land - Fishbowl World from HOMA GAMES displayed modest revenue, with a notable peak of $33 in late November. Downloads were varied, starting at 135 and reaching a high of 650 in mid-October before settling around 71 by the end of December. Active users followed a similar trend, initially peaking at 2.5K in early October and then declining to 804 by the end of the quarter.
Hungry Shark World by Ubisoft experienced steady weekly revenue, generally hovering around $50 to $160, with a minor peak at $159 in late September. Downloads remained relatively stable, ranging from 175 to 368 weekly. Active users slightly declined over the quarter, starting at 3.8K and ending at 3K.
Hungry Shark Evolution, also from Ubisoft, had a varied revenue performance, peaking at $208 in early October and fluctuating between $33 to $99 subsequently. Downloads remained consistent, averaging around 200 weekly, with a slight increase to 260 in mid-December. Active users showed minor fluctuations, starting at 2.5K and ending at 2.2K.
Fish.IO - Sushi Battle by ABI GLOBAL LTD. had minimal revenue, with occasional peaks like $11 in late September. Downloads varied, with a notable increase from 92 in late October to 272 by the end of December. Active users saw growth, starting at 484 and peaking at 615 in the final week of the quarter.
These insights highlight the dynamic nature of the fish games category in Finland. For more detailed analytics and insights, visit Sensor Tower.